Finally: the new Spout plugin for UE5 over DirectX 12 is ready!
Finally: the new Spout plugin for UE5 over DirectX 12 is ready!
About
Today I published a stable enough release to use and test in real projects. Why is this a milestone for the project?
Release Notes:
v1.0.1 — 30 Oct 2025
- Drop-in install: Third-party DLLs & headers are handled automatically. Just copy the plugin into your project’s Plugins folder. Works in Editor and packaged builds.
- Delay-load DLL: Spout.dll / SpoutDX12.dll are delay-loaded; no more “module could not be loaded” when DLLs aren’t beside the editor or in the Binaries folder.
- Auto DLL discovery: At runtime the plugin looks in Plugin/Binaries, Project/Binaries, then EXE directory (packaged) — no manual copying to the Engine folder.
v1.0.0
- Initial SpoutReceiver component.
- Sender improvements and Blueprint calls.
The repo:
https://github.com/GPUbrainStorm/UE5_Spout2_DX12
The last release:
https://github.com/GPUbrainStorm/UE5_Spout2_DX12/releases/tag/v1.0.1
#spout #spout2 #spout_unreal_engine #spout_for_unreal_engine #DirectX12